Walsh Costigan Let's chat

Building an app for your audience

Should Creators Build an App? When It Makes Sense (and When Patreon, Skool or Kajabi Is Better)

Short answer: Build an app when your audience needs to do something repeatedly, like train, track, practise or check in, and when they've already shown they'll pay. If what you sell is mostly content to watch or a community to talk in, Patreon, Skool or Kajabi is cheaper and faster. Apps win on daily habits, personalisation and ownership. Platforms win on speed and low risk.

I build apps for a living, so you might expect me to say every creator needs one. They don't. Here's how I'd decide.

What does an app do that Patreon or Skool can't?

Creator platforms are good at three things: hosting content, taking payments and running a community. Apps add capabilities those platforms can't easily match:

  • Daily-use tools. A workout player that logs your sets, a habit tracker, a meal planner, a practice timer. Anything users interact with, not just watch.
  • Personalisation. "Here's your plan based on your goal, level and schedule" is far more valuable than "here's a library of 200 videos."
  • Push notifications and home-screen presence. Your icon is on their phone, and a well-timed reminder brings them back without an algorithm in between.
  • App Store discovery. People who've never heard of you can find you by searching "home workout for women" or "kettlebell program." That's a new acquisition channel on top of your audience. (ASO for creators)
  • A sellable asset. A profitable app with subscribers is a business that can be valued, and potentially sold.

When is an app the wrong move?

Be honest with yourself if any of these apply:

  • Your audience hasn't paid you for anything yet. Validate with a program, course or membership first.
  • Your value is mostly entertainment or commentary. People subscribe to watch you. That's what Patreon and YouTube memberships are for.
  • The community is the product. If people pay mainly to talk with each other and with you, Skool, Circle or Discord will do 90% of the job.
  • You can't commit to updates. Apps need fresh content and regular releases. A dormant app slowly loses rankings and subscribers.

A simple decision framework

Answer these five questions:

  1. Does my audience need to take an action several times a week? (train, log, practise, track)
  2. Have at least a few hundred people paid me for something?
  3. Would personalisation make my offer clearly better?
  4. Am I hitting a limit on my current platform (fees, branding, features, data)?
  5. Am I willing to treat this as a product for at least 12 months?

Four or five yes answers: build an app. Two or three: start on a platform, or a white-label app, and revisit in six months. Zero or one: stay on a platform for now and spend the money on content.

What about the middle ground?

There's a path between "Patreon" and "custom app":

  • White-label app platforms give you a branded app on a template for a monthly fee and often a revenue share. Good for testing. (Custom vs. white-label)
  • Start with web, add native later. A web app with Stripe checkout is cheaper to test, and you keep more revenue. (Web checkout vs. in-app purchase)
  • Keep the community where it is and build only the tool. Your Skool community stays. The app does the one thing Skool can't, such as the workout player and tracking, and links back.

Which kinds of creators get the most from apps?

From what I've seen building and running habit and wellness apps:

  • Fitness creators: programs, workout tracking, challenges. This is the strongest fit by far. (How to build a fitness app as an influencer)
  • Nutrition and wellness creators: meal plans, macro tracking, habit streaks.
  • Language, music and skill teachers: daily practice, spaced repetition, progress tracking. I've run a language-learning platform since 2014.
  • Mental health, recovery and habit creators: daily check-ins, streaks and gentle accountability. My apps Escape the Vape and Dry Quest live here.
  • Finance creators: budgeting tools, calculators and challenges.

What these have in common is a daily behaviour, and that's what an app is good at supporting.

What does it cost to find out?

The cheapest route is a pre-sale. Announce the app, describe the core feature in one sentence, and offer founding-member pricing. If you can't sell 50–100 founding memberships to your audience, you've saved yourself tens of thousands of dollars. If you can, you've funded part of the build.

For full numbers, see how much it costs to build a fitness app.

FAQ

Is an app better than a Patreon for a YouTuber?

For most YouTubers, no. Patreon is better when fans pay to support you and get extra content. An app is better when your audience needs a tool they use regularly, such as workouts, tracking or practice.

Can I have both a Skool community and an app?

Yes, and many creators should. Keep the community on Skool or Discord and build the app around the daily tool. Link the two so members do their workouts in the app and talk about them in the community.

Do creator apps actually make money?

The ones built around a daily habit with a clear subscription offer can do well. They make money through subscriptions, not downloads, so paywall conversion and retention matter more than download counts.

What's the biggest mistake creators make with apps?

Building a large app before confirming demand, then launching once and never improving it. Validate first, launch focused, and plan for 90 days of iteration after launch.